Post by Blasphemophager on Feb 23, 2013 10:01:15 GMT -5
Hai.
Xan, i have no idea what you did to that Berserker skin and made him looks minced twice.
But i've noticed that you edited skeletal.
NEVER DO THAT AGAIN
I gonna explain how to extract mesh and skeletal from Rune to MS3D.
1st - open Pygmalion ( www29.zippyshare.com/v/25611711/file.html ). In "File" tab open "Import - Body Parts" and browse for "Meshes\Players.ums" (don't forget to set "all files" in "file extentions"). Berserker mesh is "Ragnar_mesh003". Don't pay attention about messed up polygons.
Then do "Import - Skeletal", open "players.ums" and choose "Baseframe_001" frame.
To attach polygons to skeletal do "Import - Animation" and choose "Baseframe_" anim there, and press "Play" button.
Now when we have good-looking mesh, we gonna export it into Milkshape (ms3d format) :
File - Export - Skeletal...
Now we have 2 files in meshes\ folder.
skel.ms3d contains mesh and skeletal. Also it have correct texture mapping
tweak.txt - this file you need just for exporting mesh from Milkshape to Rune .scm format.
2nd - Milkshape.
All things what you have to do here is just remap your textures.Hope you know how to add textures there. Select all your Polygroups in "Group" tab and press "Ctrl+T", it will open "Texture coordinate editor" (also "Window - Texture coordinate editor"). Now you got most annoying (imo) part of your skinning. When you're done with it you can export your mesh to .scm ( plugin for ms3d - www29.zippyshare.com/v/18434787/file.html ).
If you need some more detailed explanation - leave message here
Xan, i have no idea what you did to that Berserker skin and made him looks minced twice.
But i've noticed that you edited skeletal.
NEVER DO THAT AGAIN
I gonna explain how to extract mesh and skeletal from Rune to MS3D.
1st - open Pygmalion ( www29.zippyshare.com/v/25611711/file.html ). In "File" tab open "Import - Body Parts" and browse for "Meshes\Players.ums" (don't forget to set "all files" in "file extentions"). Berserker mesh is "Ragnar_mesh003". Don't pay attention about messed up polygons.
Then do "Import - Skeletal", open "players.ums" and choose "Baseframe_001" frame.
To attach polygons to skeletal do "Import - Animation" and choose "Baseframe_" anim there, and press "Play" button.
Now when we have good-looking mesh, we gonna export it into Milkshape (ms3d format) :
File - Export - Skeletal...
Now we have 2 files in meshes\ folder.
skel.ms3d contains mesh and skeletal. Also it have correct texture mapping
tweak.txt - this file you need just for exporting mesh from Milkshape to Rune .scm format.
2nd - Milkshape.
All things what you have to do here is just remap your textures.Hope you know how to add textures there. Select all your Polygroups in "Group" tab and press "Ctrl+T", it will open "Texture coordinate editor" (also "Window - Texture coordinate editor"). Now you got most annoying (imo) part of your skinning. When you're done with it you can export your mesh to .scm ( plugin for ms3d - www29.zippyshare.com/v/18434787/file.html ).
If you need some more detailed explanation - leave message here